OPENGL: Max clip planes: 6
OPENGL: Using: GL_ARB_vertex_buffer_object
OPENGL: Using: GL_ARB_pixel_buffer_object
OPENGL: Using: GL_EXT_framebuffer_object
OPENGL: Using: GL_ARB_shader_objects
OPENGL: Using: GL_ARB_fragment_shader
OPENGL: Using: GL_ARB_vertex_shader
OPENGL: Using: GL_ARB_shading_language_100
OPENGL: Using: GL_ARB_multitexture
OPENGL: Support for 8 Texture Mapping Units
OPENGL: Using: GL_EXT_blend_minmax
ERROR: Extension not supported: glBlendColor
OPENGL: Using: GL_EXT_blend_color
SHADERS: Loaded successfully... Shaders/perfragment.vert
SHADERS: Loaded successfully... Shaders/perfragment.frag
SHADERS: Loaded successfully... Shaders/unsharp.vert
SHADERS: Loaded successfully... Shaders/unsharp.frag
SHADERS: Loaded successfully... Shaders/vol2d.vert
SHADERS: Loaded successfully... Shaders/vol2d.frag
SHADERS: Loaded successfully... Shaders/vol2dtrilin.vert
SHADERS: Loaded successfully... Shaders/vol2dtrilin.frag
SHADERS: Loaded successfully... Shaders/volume_sections.vert
SHADERS: Loaded successfully... Shaders/volume_sections.frag
SHADERS: Loaded successfully... Shaders/volume_allchannelsNOLIGHT.vert
SHADERS: Loaded successfully... Shaders/volume_allchannelsNOLIGHT.frag
SHADERS: Loaded successfully... Shaders/volume_allchannelsSINGPASS_NOLIGHT.vert
SHADERS: Loaded successfully... Shaders/volume_allchannelsSINGPASS_NOLIGHT.frag
SHADERS: Loaded successfully... Shaders/volume_allchannelsNOLIGHT.vert
SHADERS: Loaded successfully... Shaders/volume_allchannelsNOLIGHT.frag
LOADING: Settings.ini file...
