In the beginning non-uniform: Difference between revisions
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Idea: take a snapshot of the canvas by pressing Take snap... (c.f. image on right, button is bottom right of GUI controls)<br> | Idea: take a snapshot of the canvas by pressing Take snap... (c.f. image on right, button is bottom right of GUI controls)<br> | ||
Idea: to create an uncompressed movie of your simulation, before running click the ''Record movie'' and when it is finished click ''Stop movie''. The movie will be in the Project directory. Compressors can be selected using the Menu: Movie: Codec option and the result can be converted to a flash movie (for the web) by Menu: Movie: Convert to flash this, however, requires ffmpeg to be installed on the computer.</small> | Idea: to create an uncompressed movie of your simulation, before running click the ''Record movie'' and when it is finished click ''Stop movie''. The movie will be in the Project directory. Compressors can be selected using the Menu: Movie: Codec option and the result can be converted to a flash movie (for the web) by Menu: Movie: Convert to flash this, however, requires ffmpeg to be installed on the computer.</small> | ||
|width="500px"|[[Image:tut_non_uniform_growth_final.png|500px|GFtbox interface]] | |width="500px"|[[Image:tut_non_uniform_growth_final.png|500px|GFtbox interface]]Extra growth around the perimeter introduces Gaussian curvature. The canvas is readily able to distort out the plane because it started out with a small amount of random noise in the Z direction. (If the canvas started perfectly flat, residual strain (stress) would build up at each step rather than the surface distorting to accommodate the extra growth.) | ||
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Latest revision as of 11:04, 3 June 2011
Back to Tutorial pages
We start with a number of very large screenshots (don't be daunted they are just here to orient you). They show the GFtbox graphical interface.
Modelling non-uniform growth using the GUI alone
First view
The GFtbox user interface. Focus on the Select Tool Panel. Here the Mesh Editor has been selected and the Mesh Editor panel is visible.
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