Time: tradeoff
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Choosing a timestep that is short enough to be accurate and yet not take too long to compute
There is a tradeoff between speed and the accuracy with which the equation solver can solve the equations. This is feature of all numerical modelling. Continuous time is approximated by a series of short intervals or steps (dt). With steps that are too long the mesh will grow more than about 2% - an acceptable limit. Very short steps take a long time to compute and can also suffer rounding problems. This is an example of subdividing a rectangular mesh in the region in which curves will develop.
It still might not be correct because the mesh might be too coarse, See mesh tradeoffs
It still might not be correct because the tolerances might be too large, See tolerance tradeoffs